![]() ![]() All subsequent titles were refinements of these ideas with one notable callout: the third title offered a brief glimpse of what it would be like to sail the open seas. Since its inception, the Assassin’s Creed series has generally been about two things: free run/Parkour-style mechanics, and shanking people from haystacks. In many ways, it probably should have been just that. The emphasis on sailing the seas and ship-to-ship combat over the usual sneak, stab, run gameplay (not to mention the shift in story away from many of the series’ touchstones), almost makes the title feel like it should have been a whole new IP. Assassin’s Creed IV will likely be a divisive entry in the series.
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